Press Throw to attempt a throw, All throw active frames (including Pork's Caber Toss) have been increased 5 > 10 frames, Walking forward is no longer throw invulnerable, You cannot be thrown for 3 frames after exiting hitstun, blockstun, juggling, or knockdown, This 3 frame window provides extra time to start an attack and beat a meaty throw, Doing anything besides standing or walking will immediately end this window of throw invulnerability, Therefore, doing an armored attack or parry makes you immediately throwable, Throwable hurtboxes are now tracked separately vs strike hurtboxes, Walking backwards slightly increases the width of your throwable hurtbox, RAPID has been moved from Forward Special to Forward Throw, BURST has been moved from Backward Special to Backward Throw, REJECTION has been moved from Back Light to Forward Throw, Modding: You can use "d" to map inputs to the fourth button (eg "4d": "SomeAttack"), Modding: FighterSetupConfig.commands added (customize the inputs for Throw/Rapid/Burst/Reject), Modding: SequenceConfig.palindromeAnimation added (backfill to make hitstun/blockstun work), Modding: ActionConfig.throwStart active frame duration changed 5 > 10 to make meaty throws easier, Modding: Hurtboxes can now be customized for strikes vs throws, Modding: DefaultConfig.strikeHurtboxes and DefaultConfig.throwHurtboxes added, Modding: SequenceConfig.strikeHurtboxes and SequenceConfig.throwHurtboxes added, Modding: FrameConfig.strikeHurtboxes and FrameConfig.throwHurtboxes added, Modding: SequenceConfig.hurtboxes and FrameConfig.hurtboxes are still available as a shorthand for both strike/throw, Modding: Existing hurtbox changes have been ported to strikeHurtbox so as to not extend the throwHurtbox automatically, Modding: Places where hurtboxes were set to empty have been preserved, Buffed Garlic: Backflip can now cancel it's landing frames directly into Jump or Roundhouse by pressing Light or Heavy respectively, Gameplay: Reduced the height of all jumping attack hurtboxes to cleanly beat attacks not designed to be anti-airs, Noodle: Adjusted Trample hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Gutpunch hitbox height to better match the animation (slight buff to juggles), Beef/Pork: Adjusted Jump Attack (Dropkick) hitbox height to better match the animation (gameplay unaffected), Beef: Adjusted BEEFCAKE hitbox height to better match the animation (gameplay unaffected), Pork: Adjusted Chop hitbox height to better match the animation (gameplay unaffected), Onion/Garlic: Adjusted Flick hitbox height to better match the animation (less disjointed, but still a great anti-air), Onion: Adjusted Hopkick hitbox height to better match the animation (gameplay unaffected), Performance: Added warning to the menu when using a browser with poor performance (e.g. Leaderboard: Added local caching for leaderboard requests (should help with errors), Leaderboard: Added clickable icons on top for faster navigation, FAQ: Added information about Ranked and MMR, Ranked: You can now choose your preferred stage, Leaderboard: Added character icons for better visual parsing, Leaderboard: Added a clap emoji next to your own name, Leaderboard: Replaced "Coming Soon" with empty rows, for Character leaderboards that are temporarily empty, Leaderboard: Fixed bug where character-specific leaderboards never loaded, Stats: Added Ranked view to Account Stats, Maintenance: Updated stats logging to track Ranked play, Ranks are tied to your account. A new helpful error message has been added, Modding: Fixed bug where leaving tumble.dx/dy undefined would break the renderer, Desktop: Fixed bug where the new YAML data files weren't loading, Patch Notes: Added error handling so that if changelog.yaml doesn't load, the game doesn't lock up, Hall of Fame: Added error handling so that if tournaments.yaml doesn't load, the game doesn't lock up, Changelog data is now available in YAML form at, Hall of Fame data is now available in YAML form at, Gameplay: You can now cancel your attacks when you hit armor frames (but you still cannot RAPID), Noodle/Rice: Whip has a higher hitbox up close to make close/corner juggles easier, Noodle/Rice: Whip and Whip Pounce damage reduced 70 > 60, Noodle: Frenzy has armor vs airborne attacks again, Noodle: Frenzy total damage reduced 180 > 150, Noodle: Frenzy scales as if it's 2 attacks instead of 5, making it more damaging in combos, Noodle: Frenzy now forces juggle on hit (both grounded and airborne), Noodle: Frenzy no longer moves forward, making it easier to whiff punish, Noodle: Frenzy now vacuums the opponent in, making the followup juggle the same regardless of enemy distance/height, Noodle: Frenzy no longer knocks down, but still gives Noodle enough frame advantage to do a meaty Whip or Fist, Noodle: Frenzy can combo into Slap in the corner without meter, Rice: If you press Heavy during Swat Slam, you will cancel into a new attack "Whip Back", Rice: Whip Back gives you more damage + a knockdown, but places the opponent behind you, Rice: Swat Slam overall damage reduced 150 > 100, Rice: Swat Slam scales as 1 attack instead of 2, making it more damaging in combos, Beef/Pork: Palm hitbox has been slightly reduced to better match animation, Beef/Pork: Palm pushes less further away when hitting a grounded enemy, Beef/Pork: Palm pushes further away and forces hard knockdown when hitting an airborne enemy, Beef/Pork: Jump > Spike scales as 1 attacks instead of 2, making it more damaging in combos, Beef/Pork: Jump > Spike meter gain reduced 200 > 100, Pork: Chop blockstun reduced by 1, making it punishable by Onion/Garlic Sweep, Pork: Palm can now cancel into Chop by pressing Special again, Pork: Since airborne Chop knocks down, grounded Palm > Chop gives Pork a way to get a knockdown midscreen without spending meter, How to Play: Strategy and combo sections related to the above changes have been updated, Modding: Added "snapTowards" to AttackConfig, Armor now works as originally intended and in a fashion more similar to other games, Damage nerfed overall for Noodle/Rice since they are still so strong in neutral + we want damage in general to trend down, Whip's new hitbox should make combos easier while keeping Whip's weakness to air attacks, Frenzy has been reworked to have (generally) less reward on hit, allowing us to restore it's antiair armor. They may return later this month stay tuned! 1. If you copy & paste the prefix, it will be ignored. Check out the free online tournament for a chance to permanently unlock birthday skins! The goal was to create a busted character with exciting changes and attacks that give you a way better combo game, while not trying to over-centralize the character with one move that deals with every situation. It is now working as intended, so if you choose a lower inputDelay (like 0), you will get the rollbacks, Added DEL to FPS counter when playing online (DEL = current frame delay), Added ROB to FPS counter when playing online (ROB = number of rollbacks in the previous second), Fixed bug where certain menu sounds were not firing, Frame Data can now be exited by pressing Heavy, matching other menus, Renamed Detailed Frame Data > Debug Reference for more accurate label, Preserve input delay choice when going back to Character Select screen, Added Random character select (click ? document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Hidden Cats: 4. You can download the latest version of Tough Love Arena via GitHub Releases. Lastly, unrelated to these parry changes, Sneak has been given a little chip to make it more viable at high level play as an option, and to encourage players to more proactively try to anti-air it. If you would like to support us financially and/or get additional cosmetics, please see check us out on Steam. Animation: Pork has been fully animated and polished, Animation: Pork has new options for alternate colors, Modding: Pork mods made before engine 9 will be upgraded to use new sprites, Modding: Fixed bug where leaving attack.damage undefined would result in game breaking behavior when the attack is armored, Mobile: Fixed bug where you could not type in a handful of menus, Mobile: Fixed bug where holding down a button could accidentally highlight the screen, Menu: Overhauled system for preventing / enabling highlighting and selection, Loading: Added placeholder 404 image to handle rare crashes caused by canvas rendering before the image is loaded, Mobile: Fixed bug where the game would freeze the first time it was started, Mobile: Fixed bug where the user could accidentally highlight the hidden crash-screen text while playing, Loading: Fixed error message to be more readable, Welcome: Shortened the wait for the splash screen by prioritizing what to load first, Loading: Added automatic retry mechanism to all image loading. > The goal is to make mobile controls feel more responsive. - 92% of the 14 user reviews for this game are positive. It has the same advantage on hit/block, but now it gives the opponent more time to react to no cancels, Buffed Rice: Reverted 0.83.0 nerf to Swat damage, effectively increasing 20,80 > 50,100, Buffed Rice: Swat juggles higher, making it effectively +9 on hit, Buffed Rice: Swat can now juggle into Slap in the corner, Nerfed Rice: Swat can no longer cancel into Whip Back, Nerfed Rice: Reverted 0.83.0 buff that make Swat scale as 1 hit, now it's back to 2, Adjusted Rice: Swipe now hits a second time if the opponent is close, Swipe used to hit once and was +7 on hit and -9 on block, Swipe's first hit is now -2 on hit and -8 on block, Swipe's new second hit is +7 on hit and -2 on block, Like most 2-hit moves, Swipe's meter gain is now distributed across both hits, Swipe can no longer hit an airborne opponent, making Jump a hard counter to Swipe, Gameplay: You can no longer be hit by other attacks (e.g. (note that you have to delay the tp after the first three, and at other times during the infinite depending on your timing). This version of the game is unbalanced, dumb, and filled with in-jokes. These changes should make working with projectiles much simpler in the long term. Great mod by the way. As a member, you receive exclusive content, community access, behind-the-scenes updates, and the pride of fueling work that matters to you. The new slide should help in the difficult Noodle/Rice matchup (making it easier to armor through Whip), but hurt in the easy Onion/Garlic matchup (Chop is now easier to punish on a close block/whiff). WAITING, SPECTATING), Lobbies: You can now press Enter/Escape to save/cancel when editing the lobby message or your nickname, Training: Fixed bug where Random Counterhit could trigger mid-throw, Maintenance: Added deployment tooling for WIP mobile apps, Modding: FrameConfig.afterimages added (for specific frames), Modding: SequenceConfig.afterimages added (for all frames in a sequence), Modding: DefaultConfig.afterimages added (for every sequence), Tough Love Arena is getting spooky to celebrate the official tournament happening October 28, While the patch is active, the halloween skins are unlocked for all players, This patch will be reverted on November 1, Buffed Rice: Swat now has armor frames 6 - 10, making it more reliable as an anti-air, Nerfed Beef: Air Lemon has 6 more frames of startup, ensuring that no parry timing covers both Jump Attack and Air Lemon, Nerfed Beef: Air Lemon has a shallower arc, making it as easy to antiair as their normal Jump Attack, Buffed Pork: Removed landing recovery from Empty Jump and now it auto-cancels to Caber Toss, Nerfed Onion/Garlic: Jump cancel is now 5 frames earlier to allow for a lower jump arc (nerf because it is now harder to execute), Nerfed Onion: Long Jump has a shallower arc, making it as easy to antiair as their normal Jump Attack, Gameplay: Fixed bug where throws could trade with armored attacks. Enter up to 375 characters to add a description to your widget: Copy and paste the HTML below into your website to make the above widget appear. This is to make it more obvious which game mode a shared code is referring to. prematurely, vs CPU: Combined two menu items (Easy and Hard) into one (Human VS CPU), vs CPU: Added difficulty option to the Character Select screen (defaults to Easy), Tutorial: Added Counter Hit tutorial under the Advanced section, Character Select: Fixed bug where secrets were visible in screens where they don't actually work (aka would cause disconnects), Character Select: Pressing Special Attack now cycles the Stage, Character Select: Secrets are now clickable with mouse / touch. Dirty Rice (TLA mod) This is my first mod of TLA, on my main Rice. To play the latest and greatest version, please click "exit" below. If you are not excited to play this game in its current state, then you
There is definitely an infinite with the teleport but it's not a super easy move to land so it's still in and I like it. This is my best mod i've created this far in the span of TLA's modding history, and I want the world to see how saucy the mod potential can really be. Cookie Notice You can only block users who are also logged in, > If you change your mind, you can delete blocks early under the Account menu, Menu: Fixed bug where player count wouldn't load before the main menu, Gameplay: Meter now gains at 50% rate after RAPID, instead of 0%. Tough Love Arena is a web-based, indie fighting game with rollback netcode that's 100% free to play. -b3 gives 500 love. These changes are merely in preparation for upcoming desync work. Gameplay: Fixed bug where getting hit by BURST would drain Blue Life (only attacks that deal damage can drain Blue Life), Animation: BEEFCAKE effects animation has been changed to be less disorienting, Buffed Pork: The first hit of Caber Toss is now unburstable, matching the behavior of normal throws, Nerfed Noodle: Grounder can no longer hit airborne opponents, Nerfed Rice: Fixed bug where Swat Slam was missing hurtboxes during recovery and could not be hit by BURST, Fixed Noodle/Rice: Jump's first active frame now appears at the correct height to hit a standing opponent, Buffed Noodle/Rice: Jump now travels further, effective startup reduced 37 > 35, Buffed Noodle: Fist now cancels to Jump on both hit and block, enabling corner combos and fake frametraps respectively, Nerfed Noodle/Rice: Added 8 frames of Recovery + Blockstun to Whip Splash, making it easier to react and punish on block. Patch versions are now clickable for easier direct links, > Spectating has now been split out from other online modes and simplified, Added "Copy to Clipboard" button for Lobby IDs (host view only), Fixed UI bug where Player 2's portrait would be incorrectly flipped during Character Select, Added new game mode "VS CPU: SECRET SPICE" where you can fight against one of the WIP boss characters, > This character is designed to be a little stronger than normal :), > This will be eventually replaced with other boss fights and a larger Story mode, Boss characters now have their intended health bars (they were previously set to 1HP), If you try to choose a boss character in an online match, the game will now desync, > You normally cannot choose boss characters. -(b > b >) 6b sends at high angle, can follow up much better -4b is slower, but has frame 5 armor and deals 0.18 instead of 0.07, with 0.05 chip. Finished and free-to-play! By making the RC worse, the strength is dialed back a bit, while keeping the chip setups. If any bugs arise, please report them! map Throw to Light + Heavy), To do this, while setting controls, hold the first button and then press the second, NOTE: The feature is still experimental and needs polishing. Grounder still cannot hit airborne, Rice: Swat Slam juggle has been slightly adjusted to look less awkward. Should help with spectator rollbacks, Lobby: Fixed bug where Spectators might not get post-KO inputs, Fixed meaty attacks to grant additional frame advantage, You can no longer cancel into other attacks or RAPID if your opponent parries, Advantage for all blocked light attacks increased +0 > +1, Buffed Noodle/Rice: First hit of Slap can repeatedly cancel into itself by pressing H, Changed Noodle/Rice: Damage for first hit of Slap reduced 5% > 4%, but second hit increased 5% > 6%, Nerfed Noodle/Rice: Fist/Swat chip damage reduced 5% > 4%, Nerfed Beef: Cannot start Lemon attack if there's already one on screen, Nerfed Beef: Lemon chip damage reduced 5% > 4%, Nerfed Pork: Chop can no longer RAPID on hit or block, Buffed Onion/Garlic: Roundhouse now does 2% chip damage, Buffed Onion/Garlic: Roundhouse's extended hurtbox disappears near the end, making it harder to punish on block, Nerfed Onion/Garlic: Adjusted hitboxes & hurtboxes such that Sweep will still go under Meat Punch, but NOT go under light attacks, Buffed Onion: Increased slide distance after landing. //www.planetminecraft.com/css/fonts.css?v=iAIAFChsfiOXhFo1Q2xw8K3yBUtVao3WmHpU39GNnyc7p4lg,//www.planetminecraft.com/css/style.css?v=iP5KWaI5HVrcZKZQIJ77JzeLDcrTg-c2kgLqE1e9ARYRNPlj,//www.planetminecraft.com/css/editor.css?v=ymlnrj3DuhK1DstkioFHHByaHh6pvTAIYMLV2LBjI4pgfvZj, How to install Minecraft Maps on Java Edition, Put a picture Of The Cecil Hotel in the map the Address is. 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