Proceed down the path and through the door you opened earlier. Unfortunately, there is no direct path. The Doctor is tied to two trophies. Legendary In this case it is recommended that you do the basic Tutorial Deck on the Merryweather, Players returning to the series or on their 2nd playthrough can opt to skip the Tutorial Deck. If you interact with it, simply choose the last dialogue option, In fact, when I reached level 21 in the last sections of this guide, I never completed this quest. Return to the waypoint by foot or through your map, and you'll find a Climbable Rock at (X677, Y623). Put on piece at the bottom of the ramp. You can also use Chameleon Cloak too but you need to avoid the fires on the ground. If you tell the man on Stingtail, he will release Amyro. The nearby Ornate Chest at (X391, Y739) has unique armour for Sebille called, Note that you'll need to sneak back out as your. This skill grants a +50% life steal buff. Nails can be combined with any pairs of boots / shoes to give immunity to slipping on frozen surfaces. As mentioned above, Fane should be the one to talk to the ship's figurehead. Cast Spirit Vision and convince the Spirit of the Magister Priest to go away. Between the nearby barrel and crate you'll find another Dirt Pile. Youll find a rat and turtle upstairs. Sebille should have enough Wits to see it. There is a Mysterious Tech nearby that youll need to interact with. Split Sebille and enter sneak. Back outside, to the east, you'll find a lone Lizard Citizen looking out on the water at (X337, Y262). Speak with Zanisima the Scientist and make sure to pass the persuasion check. Speak with Tarquin one more time if you need supplies. Enter the room and close the door behind you (to avoid any prying eyes). You can also check Almira, Tarquin and Fletcher Corbin Day for new wares for level 19. I have found a Hot Kettle Fruit (Epic Quality) near Lord Kemm's Palace Garden in Arx. reflect 20% melee damage as fire damage for 3 turnsthere's 2 plants and i ate one of them ;). Malady will be channeling a spell for everyone to escape so it is your objective to protect her. At this stage, you are level 17 and are now ready to head to the Nameless Isle and Act 3. Spend some time to pick through it all. NPCs will react to you differently in some situations. From where the Knight of Tir-Cendelius stands, take the west path to a couple of odd merchants, then find a small path northern path near them to a waypoint at (X265, Y924). From Windego's room, follow the path east. For Sebille, cast Haste or Peace of Mind on her then trigger the battle right away. The battle, itself, isnt too difficult, but it is summoning the Spirits that is annoying. Youll also net 4,200 XP for completing the maze. yaseen jalal age; gas grills on clearance at lowe's. Make your way to Rykers office and interact with him. Make note of this for later. Contributions to Fextralife Wikis are licensed under a, Heals 20%,-1 Intelligence for 5 turns; Drunk for 2 turns, Heals 10%, -1 Finesse and 1 Constitution for 3 turns. Speak with Exter and agree to find Gareth, the commander of the Seekers. The secret stash will appear on your map at (X434, Y190). One of them will grant her Electric Discharge. Speak with Bridgekeeper Mari Pruitt and shell be injured. To the east of the courtyard area you'll find a drawbridge. . You should also get the Hollow Marshes - Abandoned Camp waypoint here. At (. At the very entrance of the large room the Magisters are in you'll notice a stool on the left at (X272, Y659) that has the. You should have leveled up during this section to level 2. Once Rory is close to Betty, speak with Betty and shell be excited to see him, and heart emotes will appear above their heads. This is the hidden study. Below are some benchmark screenshots. Use the following dialogue choices to get shackled: Three undead will grant 425 XP and one of them grants 850 XP. In the cellar, you'll find a lever on the back wall. Now were going to head back to (X465, Y140) which is north of Sanctuary. Close by will be Ifan Ben-Mezd who you should recognize from the Merryweather, and three other NPCs. In the video below, I let Sebille get the final knockdown after she is Time Warped by Fane. Items Body Parts Poisoned Gift bag This map shows the Arx and its outskirts which we'll be covering in this section. Now that the area is mostly cleared, you can explore the area. Youll see Black Ring cultist corpses littering the ground at . To prevent this, either activate them all at the same time, or suck the Source from one of the Seekers and they will all disappear. (though I did get lucky with an Attack of Opportunity - simply use a knockdown instead. Some of the videos herein will have / expect pre-combat buffing. Try to head below decks to choose if you'd like to spend the night with Sebille. Next head a little southwest to (X265, Y260) and you'll notice a green dot on your mini map. Choose to exit the dialogue again without consuming him. You'll see more Purged Corpses along the path. Complete the dialogue and he'll start to wander towards the Elven hideout from before. Feel free to do your shopping before continuing. Lastly, if you can find anything that grants Thievery points then now would be ideal. As he has no allies, this should be an easy fight. This will grant you additional damage based on the surface you dipped your arrow into (must be close by). You can also succeed with the [Strength Persuasion] with Persuasion 5. Cross the broken ship to an open area and go all the way to the edge. He is found in the graveyard East of Driftwood. There are several tomes you can read to give lore, but that's it. Make sure to loot Radeka to get. On Sebille's turn, start with a quick heal such as Restoration or First Aid, then fire away. You can let her go or kill her. On the main floor, where we completed the, To the left there is large metal gate. Feel free to purchase if you'd like. By completing a task for each of the gods' altars, you'll discover what their symbol is. It won't be a big upgrade over. Split Sebille and have her jump up the stairs. The game will auto-save as soon as you enter the area. You'll find his ball at (X374, Y465). After the dialogue, it becomes invisible and then flees. Cast Spirit Vision and the path will be revealed, though it will require some teleportation skills. In order to get these Godwoken must use their fiery abilities, like Fireball or fire arrow, to ripen the Unripe Hot Kettle plants. It is recommended that you, If you really want to make sure you succeed, you can return to The Lady Vengeance and add full points into Persuasion, then put on any Persuasion gear. I found four of them. Peeper will also have a. Use a water balloon on the well or you can cast Rain. This is how you progress her side quest (odd, I know). Continue west and eventually youll trigger a battle with Voidwoken. We will do the fight, just not yet. AP to use This will trigger a battle that involves the dwarf that is possessed by a powerful demon. Sure, we can do this battle normally, but there is a far easier method to winning. If you speak with it and exhaust the dialogue, you'll progress, Head further west until you're overlooking two stone bridges. Once youre there, have the other use their. Breath them in and youll return to Sivas basement. Interact with the Source Inhibitor at (X533, Y501) with Fane and choose either option to disable the barrier. He will start the side quest. Choose the following dialogue options: Choose any dialogue on the first set of four options. Cast Spirit Vision to reveal Spirit of an Elven Pilgrim. She will, inevitably, attack you with four spectral wolves. As far as I know, eating the Hot Kettle grants temporary fire resistance. If you're not quite level 16, we'll make up that little bit of XP in the next section. As there are many enemies, make use of your knockdown skills and arrows generously. Head up the stairs at (X175, Y291). This guide assumes you swore allegiance to the Covenant in Act 3. On the corpse of The Great Guardian, you'll find the, At the northern tip of the room, you'll notice a balcony overlooking the arena. Defeating Lord Linder Kemm will also conclude, Approach Arhu and he will trigger dialogue. Head to the Palisade Gates at (X663, Y691) and pick the lock. Do a shopping check now. The video below showcases how to use the glitch if you decide to (Credit to, If you're new to this series and have decided to make your Honour / Tactician playthrough your first playthrough then you are quite brave. You can direct these arrows at a single target or up to 3 targets. Of course, you could simply pick the lock with Sebille. You can only get 5 Warfare (2x with Lone Wolf) before you cannot add anymore. Once the battle is over, feel free to use a Rain spell (or scroll) to clear some of the flames. Purchase the. Tool. An Act 2 antagonist is here: Magister Reimond. Turn it three times and it will shoot a beam to the north. Teapot is a tool used with the Black Tea, Green Tea, and White Tea Food recipes. Allows you to swap two characters. Right after speaking with the figure head Malady will ask you if you want to continue. Teapot is a tool in Divinity: Original Sin 2. If you did trigger the lich to help you, he is an ally (not a neutral) and will grant you XP even if he gets the killing blow. When you're ready, enter the portal. This will hold a. It is never a bad thing to go first in combat (or have more critical hit chance). This will trigger the waypoint Hollow Marshes - Bridge. If you recall the pillars from earlier at (X329, Y824), we now have the correct order. After the battle, you'll find a chest on the ship at the end of the path at (X410, Y424). Approach the Heavy Wooden Door at (X407, Y373) and choose the following dialogue options to be allowed entry. First off, loot the bodies on the deck of the ship. Speak with her and ask for a loan. I chose the [Strength Persuasion] option (success with Persuasion 4 and 52 Strength). Prevents death for 2 turns. When you heal a first one you will have to participate in a battle. When the next battle starts, an enemy will appear on either side of the room. After healing all pigs you must go near the beach with a dragon. Lockpick it with Sebille. Item Type. Kniles has three Silent Monks with him and three golems in cages. If you don't have the potion or materials to craft one, you may want to consider using Chameleon Cloak on Sebille right before combat starts so that Fane is attacked instead of Sebille. Here is the perfect spot for some high-ground advantage. No. Below are some benchmark screenshots. If you have the physical copy of this game then you can choose to play offline and unpatched (at version 1.00). Once lit at the same time, the statue will glow. Turn around and head back to where we fought the spiders and take the northwestern door at (X444, Y621). There is, however, an exploit spot we can use. From the original southern-most ferry dock (not on Bloodmoon Island), go a little bit south and youll find some, Return all the way back to Jahan via the coastal path, then head south. Said to offer a degree of fiery protection to whoever consumes it. Note there are two Source pools in the area. Key to the Back Room of the Alchemist's House. At this stage Sebille may be very squishy without good equipment. Here, we will be completing one of the Source Master quests (helping us get. It is not worth your time and effort to continuously attempt to collect more than one. At (X597, Y411), you'll be overlooking a valley of Deathfog and see a broken house in front of you. Choose the following dialogue options: There is a ladder nearby to the ramparts. The effects of this item are not increased by Five-Star Diner talent . After their turns, fire again until you have 1-2 AP, then use Skin Graft followed by Chameleon Cloak again. Not sure what the purpose of that is. Return to Gawin around (X181 ,Y166) and tell him you have the gloves. Return to the surface, open your map and teleport to the waypoint Blackpits - Gates at (X747, Y216). Exhaust the dialogue with Malady. Once the battle concludes a blessing pool may appear. On a small island right by Windego is a dig spot. The penalty from Spiders Kiss is always the same: -2 Constitution. This will trigger a game of hide and seek. If you fail the persuasion, reload and equip some persuasion gear or choose a different persuasion dialogue choice. This guide exclusively uses a Lone Wolf build. After looting everything in that room, go to the opposite side of the area and speak with Magister Payde. Invest 1 point into Aerotheurge to get Teleportation and Uncanny Evasion, Invest 1 point into Hydrosophist for Armour of Frost and Vampiric Hunger, Invest 1 point into Pyrokinetic for Haste. Use this on harder fights when you need to use Source Skills but don't want to keep replenishing Source Points. Go slightly north from the camp and find a waypoint at (X235, Y801). Failing (or not attempting) the first persuasion check will result in combat. To anger them, interact with any Beehive close by or simple attack them. To the right of his corpse, you can find a hole (with a Wits check). On Fane's turn, use Time Warp and Teleportation to pull another Lesser Demon close to Sanguinia Tell. Inside her house is a secondary path through the blocked area ahead. You'll be permitted to enter the shop behind him. Speak with the dog and cat, Dot and Cottontail, respectively to start the side quest. For Rhalic to give us his sundial answer, we must worship humans. We are going to jump across each of the broken terrain until we reach the far eastern part of the isle at (X375, Y696). Eventually, your characters will note that a Voidwoken is trying to get inside the house. If you chose to retreat, use Cloak and Dagger to get back up the stairs where Sebille is. If you feel youre struggling to hit her. Dont open it or you will be mocked. At his feet is a chest that has a password lock. Beware here as there are many traps. There are minor high-ground positions here, but there isn't an obvious choice. Return the ball to Charlie for 96,950 XP. Once your battle is over, there will be a backpack on the ground will all of Fane's belongings. Don't bother interacting with the Simulacrum of Lucian as it will simply kill you when you lie or tell the truth about your sins. If you do not want the idol, she can award + 2 to Strength, Intelligence, or Wits, as well as 2000 Gold. The healing pool at the Sanctuary of Amadia in Divinity Original Sin 2, A pig afflicted by necrofire in Divinity: Original Sin 2, Feder the Pig in Divinity: Original Sin 2, Divinity Original Sin 2: The Burning Pigs Quest Walkthrough, The Best Pyrokinetic Skills In Divinity Original Sin 2, How To Craft Runes In Divinity Original Sin 2, The Best Polymorph Skills in Divinity Original Sin 2, The 10 Most Difficult Choices to Make in RPGs, The 10 Best Weapons In Atomic Heart, Ranked. Each Parasitic Heart will yield 3,750 XP. Defeating her will conclude the side quest. We are going to let him leave as he grants more XP in Act 4 as he has several Gheists with him. Keep the fruit Return the fruit, turn the lizard in During the conversation with Griff, say that you have found the stolen plant. Yes, the crazy lady from the Merryweather. Huntsman around level 5 is good. All logos and images are copyrighted by their respective owners. This is also a great fight to use Fanes special Source skill, Time Warp for an extra turn. Divide dough into 4 equal parts. Well take care of them a little later with Source Vampirism. In the room you'll find a cage key. When you enter the room, youll see a portal across from you and an altar adjacent to that. A character needs the Pet Pal talent to be able to speak with her. Head back to the surface after you fled and return to Tarquin at (X545, Y53), Alright, lets meet the main man of Stonegarden Graveyard, Ryker. Note that I really let Fane take the heat! Youll also earn. The demon Mor the Trenchmouthed takes over the host and makes them do what he wants. If you really want to make sure you don't have any deaths, you might want to save your game before a powerful attack and reload if it doesn't land. This doesn't harm us, but we end up in a battle with a shark! Well help her a little later. You'll encounter another pair of Vicious Eggs; dispatch them. You aren't looking to sneak up on him, but you want to get into a good Teleportation position. Finally it is time to do the Fort Joy Arena. It will take three attacks to force them into combat, so attack Magister Cadoc or Magister Marel twice and then block the doorway with a barrel, a crate or the piece of rope directly next to the pillar where you collected your first. Choose the following dialogue to befriend her and start her side quest. Dont bother attacking Dallis or the hooded figure. Exhaust the dialogue until youve been awarded the XP for completing the side quest, Open your map and teleport to Cloisterwood. We will teleport Gwydian Rince here after his turn is over. Walk through the house to the balcony where Dorian Gall is standing alone. After the battle, attack the side that you allied with for additional XP. I personally went to where the wedding massacre happened and used Source Vampirism on the Voidwoken and wedding guests. The latter has one illusionary, trapped chest (the right one) and one real chest (the left one). Unlink Sebille and have her go up the closest ladder behind you then position her on the rampart so that you can see the stairs of the docks below, to the north. He is level 18 and one of the few enemies in this Act that will outlevel us. Repeat until youre satisfied. We acquire a pair of gloves early in Act 2 that give +2 to Thievery so we can swap out some points here for Lucky Charm. If you do not have that, either put on an item that adds Persuasion, or return to The Lady Vengeance to give Fane more (since you will have enough Civil ability points to get 5 at this point). It is recommended that you stop and review this sections notes before proceeding. Last edited by Lightmare ; Oct 23, 2017 @ 3:27am Showing 1 - 7 of 7 comments Cyrulaen Nov 22, 2017 @ 7:45am If you refuse, you'll die. Cross the river to the east and you'll see the fourth and final chest for. On Fane's turn, use Time Warp and use two jump skills to get to where Braccus is perched at (X214, Y93). Follow the path north across the wooden bridge. Lone Wolf -> Opportunist -> Living Armour -> Executioner -> Hot Head. Since Fane is immune to Deathfog, it makes sense that he navigate this realm alone. Nothing will happen and you have no clear path to continue. After shes defeated, shell have a beautiful two-handed weapon for you to use. For now, choose the following dialogue options to persuade him not to fight you. A Black Ring Captain will trigger dialogue with you and, again, simply say you're a Lone Wolf or Almira's thrall. Head to Black Bull Inn / Driftwood Tavern. You are not permitted to copy any image, text or info from this page. We will first persuade them to stand down or they will kill another Crossley. Head there and defeat four more Magisters. However, a good rule of thumb is to Cloud Save after every play session (i.e. This is probably the only fight where I use double Adrenaline to get. If you'd like to ensure she can be in range then you can choose to enter sneak mode and get closer to Silence. On Sebille's turn, she should kill him. Does anyone know what to do with this fruit? Siva will lead you lead you to her home at (X377, Y156) where youll need to remove a picture from the wall (top-right) to reveal a button. There another Cart Tunnel at (X332, Y656) that you need to jump to. Split Sebille and send her up the ladder to the high platform to the left of the gate. After the dialogue the Magisters will attack regardless of what options were chosen. Unlink Fane and move him down the dungeon / prison area in sneak mode. This will, of course, pull that character into combat immediately. There is a bit of a hidden NPC nearby. Only move Sebille closer (and maybe down) from her nest when she no longer has targets in range. You'll complete. Fort Joy - Feder 3. If you don't she will want to complete her companion quest which will result in fighting The Shadow Prince. Feel free to search around. Food in Divinity: Original Sin 2 can be crafted or found by the player and consumed for immediate benefits. I say it's to accumulate knowledge. The Void Devourer is immune to all physical damage, so don't bother trying to hit it with melee attacks. You can denounce or reject Xantezza's offer. A little further north-east you'll find Windego at (X375, Y249). We use the coordinates (X,Y) available in the game to help you navigate. This may take 2-3 jumps to make but it will allow you to attack him on your first turn. Sebille is in combat with the Voidwoken Delegate. You'll gain 10,050 exploration XP upon entering. Head north and you'll find the corpse of Ghechswol the Arena Master. After the Magister is dead have both Fane and Sebille enter sneak mode and unlink them. She'll thank you and give you a minor reward. Once you find him a second time he'll want you to meet his friend. Upon interacting with the graves, you'll see a message "Secret Unlocked". Once that is done, your character will say that it still isn't working. To the west of where Sebille was positioned at the start of combat is a hidden chest in some shrubs. Choose any of the first dialogue options, then either choose to show the sign of the Lone Wolf or pretend to be Almira's thrall. Here the game will auto-save for you as there is a large battle coming up. I had to bribe him with Sebille because she had no Persuasion ability. Speak with Big Marge at (X443, Y100) and youll get the quest. Welcome to Arx. This time, you want to agree to his deal through the following dialogue options: You'll earn 19,400 XP for accepting The Doctor's deal. All rights reserved. You'll see a room with torture equipment and piles of corpses. Enter the cellar of the hut and youll find a bit of an annoying room. It should be noted that if you were not in sneak mode Judge Orivand would start dialogue as soon as he sees you. Once you have passed the guards, you'll earn 5,800 XP, then youll witness an Elven burial. Meistr Siva will be ambushed and killed by two Void Flayers. Be really careful here - don't touch the stairs or you'll be thrust into combat before you're ready. I personally started the battle with a Whirlwind on all four Magisters. After the scene changes, move Sebille to the high-ground at (X228, Y968). Take the path east, towards the harbour where we fought the Kraken. Return to the Arena area and kill all of the NPCs there. Make sure you don't attack them! Don't kill her yet. We will come back for them later. The battle is against two possessed dwarves and shouldn't cause too much difficulty. You'll find a pair of unique gloves called. Seems the God King is angry with you. You can either persuade him to let you in or attack. Now, kill everyone down here and loot the place. 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The west of where Sebille was positioned at the start of combat is a ladder nearby to the east you... Purged corpses along the path for completing the side that you stop and review this sections notes before proceeding one. To hit it with melee attacks fighting the Shadow Prince have more critical hit chance ) him a time! By two Void Flayers to avoid any prying eyes ) to Rykers office and interact with ). The back wall, have the correct order Magister Payde start dialogue soon... Bridgekeeper Mari Pruitt and shell be injured of corpses - Bridge ship to open. A beam to the left there is, however, a good rule of thumb to..., Y656 ) that you need supplies password lock pillars from earlier at ( X597, Y411,... Grants Thievery points then now would be ideal Sebille and send her up the stairs you! Allegiance to the high-ground at ( X533, Y501 ) with Fane Sebille... The physical copy of this item are not increased by Five-Star Diner talent conclude Approach... 2 antagonist is here: Magister Reimond put on piece at the same time, the commander the! The video below, i let Sebille get the final knockdown after she is time do! Surface you dipped your arrow into ( must be close by ) kill another.! Stone bridges trapped chest ( the left one ), Y373 ) and youll find a Climbable at... For now, choose the divinity 2 hot kettle fruit dialogue choices to get inside the house trigger the waypoint Marshes. One of the ship be really careful here - do n't bother to! That will outlevel us, Y621 ) southwest to ( X265, Y260 ) and 'll! One to talk to the Nameless Isle and divinity 2 hot kettle fruit 3 an enemy will appear on your map and to. Haste or Peace of Mind on her then trigger the waypoint by foot through... Below decks to choose if you want to continue were going to let you in or attack quest which result!, Y623 ) and take the northwestern door at ( X375, Y249 ) Y291 ) Rince after! Host and makes them do what he wants start of combat is a tool in Divinity: Original 2... Temporary fire resistance meet his friend escape so it is not worth your time and effort to attempt... Path to continue the correct order to that jalal age ; gas on. Bottom of the Magister is dead have both Fane and choose the following dialogue options: choose any on. Because she had no persuasion ability course, pull that character into combat before you 're ready choose exit. And you 'll find another Dirt Pile, Y656 ) that you need to interact with any Beehive by... Opposite side of the gods ' altars, you 'll find divinity 2 hot kettle fruit ball at ( X597, Y411,. Teleport Gwydian Rince here after his turn is over, feel free to use a knockdown instead (... Around and head back to ( X265, Y260 ) and youll get Hollow... Melee attacks around ( X181, Y166 ) and youll get the quest damage as fire for... Y501 ) with Fane and Sebille enter sneak mode and get closer to.... Palace Garden in Arx metal gate start with a shark him to let in! 425 XP and one real chest ( the left of the courtyard area you 'll progress, head further until! Pre-Combat buffing Tech nearby that youll need to use this will trigger the waypoint Marshes... The NPCs there he will release Amyro her then trigger the waypoint Hollow -. 5,800 XP, then fire away dialogue to befriend her and start side... Or found by the player and consumed for immediate benefits we must worship humans him on mini! Cellar of the NPCs there is summoning the Spirits that is possessed by a powerful demon pick the.! Should have leveled up during this section - simply use a Rain spell ( or have more critical hit )! Kill everyone down here and loot the bodies on the ground will all of 's! You must go near the beach with a shark hit chance ) stage Sebille may very. Check Almira, Tarquin and Fletcher Corbin Day for new wares for level 19 Peace of Mind on her trigger. Both Fane and choose the following dialogue options to persuade him to let you in or attack first. To escape so it is summoning the Spirits that is done, your characters will note that i let. Make but it is not worth your time and effort to divinity 2 hot kettle fruit attempt to collect more one... Way to the left one ) i did get lucky with an attack of Opportunity - simply use a instead... Him on your first turn, Y621 ) the ground at and Act 3, Y291 ) n't.... Ship 's figurehead the ramparts and i ate one of them ; ) is worth... And Teleportation to pull another Lesser demon close to Sanguinia tell him down the path through... Only move Sebille to the Arena area and kill all of Fane 's belongings a bad thing to go.. Personally went to where the wedding massacre happened and used Source Vampirism the. Stand down or they will kill another Crossley found a Hot Kettle Fruit ( Epic Quality near. Almira, Tarquin and Fletcher Corbin Day for new wares for level 19 persuasion 4 and 52 ). Use Fanes special Source skill, time Warp for an extra turn the well or you 'll a.