These warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves just as capable of crippling or killing as any blade. Apply this benefit before doubling the range increment with the Far Shot feat. This additional attack stacks with the bonus attacks from haste and other similar effects. If the attack hits, it bypasses any damage reduction or hardness possessed by the target of that attack. Unchained: Much of the monk has been reworked, including its base attack bonus, Hit Die, saves, and many of its special abilities. It follows the same progression as a fighter maximizing the Perfect Self: Suddenly you cant use Enlarge Person. The attack made after the movement must be a kick. Duskwalker (Plane-Hopper's Handbook pg. One of the most well known guide creators for Pathfinder, TreantMonk, has deleted his guide to Pathfinder's Monk class. skill point. If the attack hits and the foe is of the same size or one size smaller than the monk, the monk can make a free combat maneuver check against the target of this strike (using the base attack bonus of the attack used to hit the foe). Ki Pool (Su): Damage reduction is the Break your chains! The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. good 7th. Finally, the monk gains the ability to enter a state of perfect calm. Monk class features that now work with the weapon: Stunning Fist Ki Pool's DR penetration The scaling damage Dealing full strength on off hand attacks (almost never relevant). Ki Visions (Su): A monk with this ability often sees visions of spirits or hears the voice of his departed mentor in his dreams. At 3rd level, a monk gains a pool of ki points, supernatural energy he can use to accomplish amazing feats. Ki Powers (Su): At 4th level and every 2 levels thereafter, a monk can select one ki power. The damage for Small or Large monks is listed below. | 4 Color SRD (Astonishing Super Heroes) As long as he has at least 1 point in his ki pool, he can make a ki strike. | Fudge SRD Qinggong Power (Su): A monk with this power selects any of the qinggong monk ki powers (Pathfinder RPG Ultimate Magic 51) for which he qualifies based on his monk level. At the time he enters this state, he indicates a preset period of time or a triggering condition, after which he awakens. At 12th level, he can make the target staggered for 1d6+1 rounds. Role: Monks excel at overcoming even the most daunting perils, striking where its least expected, and taking advantage of enemy vulnerabilities. these boosts can make or break your monk. With that said, his ideal Cohort would probably be an item creation wizard. penalty, which is situationally useful. Weapon Focus Feats like that have IUS as a prereq, e.g. With hours/level duration even a low level wizard can cover you for the full adventuring day. higher levels you can instead make the target A monk must be at least 6th level before selecting this ki power. Any such penalties that he has already taken, however, remain in place. The foe stops moving if it strikes another creature, barrier, or otherwise solid object. Note: Obviously, Leadership at level 7, even for non-charismatic characters, is the optimal choice. AC Bonus (Ex): The Monk AC bonus helps to Here's a quick look at the new/updated features. talent equivalent, and they open up some really fun and exciting options for Using this ability is a standard action that costs 4 ki points, and the monk must announce his intent to use this ability (and spend the ki points) before making the attack roll. Level Feats / Bonus Feats / Class Ability Selections. to get the same number of attacks as a TWF build, but with the damage output point in your Ki Pool. Furious Defense (Ex): By spending 1 point from his ki pool as an immediate action, a monk with this ki power can grant himself a +4 dodge bonus to AC until the end of his next turn. to outpace whatever weapons you might be two-weapon fighting with. A helpless monk does not gain the benefit of improved evasion. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. At the end of this movement, the monk must make an attack against an adjacent foe. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. at high levels unless you multiclass.LevelSmallMediumLargeHugeGargantuanColossal1st-3rd1d41d61d82d63d64d64th-7th1d61d82d63d64d66d68th-11th1d81d102d83d84d86d812th-15th1d102d63d64d66d68d816th-19th2d62d83d84d86d88d820th2d82d104d86d88d812d8Brawler/Monk Unarmed Strike Damage by Size and Level. flurry. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. The foe stops moving if it strikes another creature, barrier, or otherwise solid object. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. Throat Crush: The monk gives a sharp blow to a foes throat, hampering its ability to speak for 1 round as if it had the caster croak spellblight. really awful effects. Once this choice is made, it cannot be changed. Elemental Burst (Su): A monk with this ability can spend 4 ki points to unleash a gout of energy in a 30-foot cone. At 4th level, the monk can choose to make the target fatigued. A helpless monk does not gain the benefit of improved evasion. The only reason to play the other builds, from an optibuild standpoint, is if Ascetic Style is banned for some reason at your table. At 15th level, he can designate up to two of his unarmed strikes each round as a style strike, and each one can be a different type. Second, Monks couldnt do anything. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. If the monk successfully damages the target of his attack, that opponent's cost to activate abilities with ki increases by 1 ki point for 1 hour. Monks are not proficient with any armor or shields. She must select one type of energy: acid, cold, electricity, or fire. He still takes no damage on successful Reflex saving throws against attacks, but henceforth he takes only half damage on failed saves. play a monk: because you want to hit things with your bare hands/feet/etc. Since 3.0, the Monk has been the laughingstock of classes. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon. Flying Kick: The monk leaps through the air to strike a foe with a kick. cold iron, lawful, and finally adamantine. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. As long as he has at least 1 point remaining in his ki pool, the monk needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish his ki pool), and can hold his breath for up to 1 hour per point of Constitution. Reflex saves are also a good point Monks much, but the extra ability points are rarely worth the loss of a second By spending 1 point from his ki pool as a swift action, a monk can make one additional unarmed strike at his highest attack bonus when making a flurry of blows attack. If the monk spends 2 points from his ki pool, he can use this ability to affect the target's arcane pool, arcane reservoir, grit points, inspiration, or panache points instead of its ki pool. The monk makes his attack against the foes flat-footed AC. Timeless Body (Ex): Stay young and pretty permanently bad at casting spells), and finally At 2nd level, a monk can avoid damage from many area-effect attacks. Pathfinder Roleplaying Game Pathfinder Unchained 2015, Paizo Inc.; Authors: Dennis Baker, Jesse Benner, Ross Beyers, Logan Bonner, Jason Bulmahn, Robert Emerson, Tim Hitchcock, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Robert Schwalb, Mark Seifter, and Russ Taylor. For these skilled warriors, martial prowess and mental clarity are one and the same. are worthwhile. The damage for Small or Large monks is listed below. These effects do not stack with themselves (a creature fatigued by Stunning Fist cannot become exhausted if hit by Stunning Fist again), but additional hits do increase the duration. Tongue of the Sun and Moon (Ex): You can talk If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. The monk must attack with a kick to use this style strike. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Many of the higher-level abilities of the monk, such as abundant step and quivering palm, have been incorporated into the new system of ki powers. Before the attack, the monk can move a distance equal to his fast movement bonus. becomes a problem. At 17th level, a monk no longer takes penalties to his ability scores for aging and cannot be magically aged. | d20 Anime SRD At 8th level, he can make the target sickened for 1 minute. Elf (Advanced Race Guide pg. You get 5 choices over time, which is perfect because 5 of the options Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to his land speed, as shown on Table 12. The Unchained Monk is the most significantly changed Unchained class. | Starjammer SRD If he does, he spends 2 ki points from the next day's total. | GumshoeSRD There is no such thing as an off-hand attack for a monk striking unarmed. This movement may be between attacks. Ki Mount (Su): A monk with this ability can spend 1 ki point as a standard action to grant 2 temporary hit points per monk level he possesses to his mount for 1 hour per monk level. On any given night during which the monk dreams, he can use this ability to gain the benefits of a divination. Wind Jump (Su): A monk with this ki power can spend 1 point from his ki pool as a move action to grant himself a fly speed (with perfect maneuverability) equal to his base land speed. This movement provokes an attack of opportunity as normal. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. A monk must be at least 12th level before selecting this ki power. A At 19th level, it increases to DR 6/. Leg Sweep: The monk attempts to sweep his foes leg, knocking the opponent down. Insightful Wisdom (Su): A monk with this ability can spend 2 ki points as an immediate action to give another ally within 30 feet just the right word of advice to prevent disaster. This version of monk addresses many of the issues that vanilla monk suffers from, while also introducing some quality of life changes. New Pages | Recent Changes | Privacy Policy. Empty Body (Su): A monk with this ki power gains the ability to assume an ethereal state for 1 minute as though using the spell etherealness, using his monk level as his caster level. If the ally can hear the monk, she can reroll a single attack roll or saving throw. Until the start of the monks next turn, the target of this attack can move only in such a way that the space it occupies is adjacent to the monk. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. prerequisites normally required for these feats to select them. This is This means that a monk can make unarmed strikes with his hands full. New Pages This means that a monk can make unarmed strikes with his hands full. This trip attempt does not provoke an attack of opportunity. A monk must be at least 16th level before selecting this ki power. Flurry of blows is now much simpler to use in play. This movement is made as part of the monk's flurry of blows attack and does not require an additional action. If a monk uses quivering palm while another is still in effect, the previous one is negated. Dragon Style and Dragon Ferocity turned the foundational build into a strong unarmed hitting build. Also note that many colored items are also links to the Paizo SRD. Being an Unchained Monk is just your earthly role as you learn to align yourself with the Father. The monk's caster level for this effect is equal to his monk level. At 10th level, his unarmed attacks are also treated as lawful weapons for the purpose of overcoming damage reduction. Unlike traditional Pathfinder monks, martial artists can be of any alignment and are in many ways less "flashy" than their counterparts. The Unchained Monk is the most significantly changed Unchained class. However, these abilities are still secondary to the Monks The optimal fighting style suggested by the guide is basically Weapon Focus (Unarmed Strike) early on to maximize hitting your target, Dodge early on to maximize your AC, Flying Kick to allow you to get a full attack off when moving up to your opponent, and Medusas Fists + Elbow Smash for additional high level attacks. Flurry of Blows (Ex): At 1st level, a monk can make a flurry of blows as a full-attack action. At 5th level, a monk can learn one type of style strike. Updated Rage Powers: Many Rage Powers have gotten an update, including the addition of . get an extra attack, Check out our other SRD sites! The monk's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). This movement may be between attacks. for several levels. It stands out from other games with a wider choice of classes than other RPGs in the same category, and the selection includes the Monk. Improved Evasion (Ex): At 9th level, a monk's evasion ability improves. The critical threat range and critical multiplier of this strike increase by 1, and the monk gains a +2 bonus on attack rolls to confirm a critical hit with this strike. A monk must be at least 8th level before selecting this ki power. The monk rolls one saving throw for each designated ally, using his bonus instead of the ally's. This DR lasts for 1 minute. At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. The monk must choose which condition will apply before the attack roll is made. The monks class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). The Golem's Got It! At 8th level, he can make the target sickened for 1 minute. This strike does not work against foes that cannot be tripped. Its also interesting to note that the damage It needs two feats from the Ascetic style line to truly shine though. If the attack hits, the monk rolls his unarmed strike damage twice, adding both rolls together before applying Strength and other modifiers to the damage. He cannot take other creatures with him when he uses this ability. This movement provokes an attack of opportunity as normal. Monks are martial mystics. At Light Steps (Ex): A monk with this ki power can move effortlessly across nearly any surface. This bonus does not stack with itself. The Long Farewell - A Guide to Poisons in Pathfinder (2022) Stormbringer's Guide To Crafting Constructs in Pathfinder (First Edition) (2022) A Game of Light and Shadow: Iluzry's Guide to Mirror Magic and Shadow Spells (2022) Variant Multi-Classing. Rabbit Punch: The monk gives a sharp blow to the back of a foes head. Jabbing Style and Jabbing Dancer increases damage less effectively, but give you the ability to reposition yourself with each jab to get your flanking on. He can later spend another ki point to make the next attack in his flurry of blows, and so on, until he either stops spending ki points or has exhausted all the attacks from his flurry of blows. A monk must be at least 8th level and have the high jump ki power before selecting this ki power. From totally revised fundamentals like . Favorite Class Bonus: +1/4 Ki per level. The monk must attack with a kick to use this style strike. Also sneak attack, a rogue talent, and dex to hit/damage. primary function of hitting things and dealing damage. Using this ability is a move action that consumes 2 points from his ki pool. Whenever he attempts a Will save, he can roll twice and take the better result. Pathfinder - The Monk Handbook RPGBOT June 5, 2021 Last Updated: March 21, 2022 Introduction Since the days of 3.0, the Monk has been somewhat of an enigma. This movement does not provoke an attack of opportunity. typically have enough time to have someone cast Remove Disease before disease need this much speed. The damage listed is for Medium monks. You can use your feet if your hands are full. For these skilled warriors, martial prowess and mental clarity are one and the same. Fortitude saves are also important for When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. In addition, he always counts as having a running start when attempting Acrobatics checks to jump. Unlike other outsiders, the monk can still be brought back from the dead as if he were a member of his previous creature type. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). Before the attack, the monk can move a distance equal to his fast movement bonus. At 1st level, a monk can make a flurry of blows as a full-attack action. The scaling is fairly negligible, but it Dex: Crucial for the monks relatively low A flowing monk can use this ability once per day per monk level, but no more than once per round. Until the start of the monk's next turn, the target of this attack can move only in such a way that the space it occupies is adjacent to the monk. Feather Balance (Ex): A monk with this ability can spend 1 ki point as a swift action to achieve perfect balance. Hammerblow: The monk links his hands together, swinging both arms like a club and dealing tremendous damage. Monks tread the path of discipline, and those with the will to endure that path discover within themselves not what they are, but what they are meant to be. The themes and alternate class features presented below introduce not only variations in fighting techniques, but alternate philosophies for monks seeking perfection. Whenever he attempts a Will save, he can roll twice and take the better result. At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. Source PPC:MAH. 14 Physical and mental perfectionthat is the life goal of every monk. some helpful bonus effects to one or two of your attacks every time you The Monks biggest class features were incompatible. At 9th level, and every 4 levels thereafter, a monk learns an additional style strike. If the check is successful, the foe is knocked 10 feet directly away from the monk. The monk can activate this ability and the furious defense ki power with the same immediate action for a total cost of 3 ki points. Pathfinder Hybrid Class Build Guides: The most recent character classes added by Paizo are the Hybrid Classes. depend on Wisdom. If he fails a Will saving throw against a spell or effect that has a duration longer than 1 hour, the monk can attempt a new saving throw at the end of each hour to end the effect. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond whats already granted by the flurry for doing so. Flurry of Blows (Ex): This is the Monks A whole host of new options allow Monks to function as a Defender in addition to their existing abilities as a Striker, bringing them at least up to the capabilities of a Fighter. If the attack hits and the monk ends his turn adjacent to that foe, the foes movement is restricted. 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